When a bot hits a wall it will
trigger a note, or a chord. The note/chord is based
on the scale degree and octave settings of the wall
cell. The output can be transposed up or down within
the selected scale by incoming MIDI notes.
When a bot crashes with another bot
they will both change direction. When a bot
encounters an obstacle the effect on the bot is
based on the type of obstacle (for example it can
change direction, jump to another part of the
matrix, change speed, or pause movement).
There are numerous settings to
control the behavior of the bots and the MIDI output
they generate. The various randomization features
allows you to create an unpredictable output. Most
of the parameters can also be automated. It can
produce a chaotic random result, work more like a
standard step sequencer, or something in between.
System Requirements: Windows
XP/Vista/7/8/10. VST2 compatible 32-bit or 64-bit