BOWED GLASS CLOUDS is built on Riot
Audio’s proprietary CLOUDS engine which contains an
individually adjustable three-octave spread and two
main layers (A & B) with two sublayers each. It uses
Kontakt’s AET Filter technology and equal power
crossfading to morph between these different layers.
There is a resulting total of 12 layers that can be
morphed, blended and automated to create a wide
variety of complex, evolving textures.
The instrument library is available
as a free download until July 30th 2019. Users will
be asked to subscribe to a mailing list to receive a